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Rules for SSAC - Repeat-Hit & Run

The Scorekeeper last approved scores for this shoot on: unknown

Shoot Begins: Monday, January 1, 3010
Shoot Ends: Tuesday, January 2, 3010
Scores must be Submitted by: Saturday, June 1, 3016 and within 30 days of being shot.

Rules:

Proposed Shoot - Repeat

May be considered for repeat beginning with Summer 2016
Qualified Seasons: Spring, Summer, Fall, Winter

This shoot imitates targets sneaking up and running away.

Please read the SSAC General Rules, as these apply to all SSAC shoots. Below are the additional rules for this specific shoot.

Target:
This tourney uses three each of two styles of targets. The first is a round circle of diameter 16”, with an inner circle of 4”. The second target is a 16” square, divided in quarter, with a 5” square diamond in the center. (Measure 3.5 inches from the center point to form the square) The upper left and lower right corners should be designated by a color contrasting the remaining two corners. The center diamond is black. See examples below.

Distances:

  • Spring - The distances for this tourney are 20, 25, and 30 yards.
  • Summer - The distances for this tourney are 20, 30, and 40 yards.
  • Fall - The distances for this tourney are 25, 30, and 35 yards.
  • Winter - The distances for this tourney are 10, 15, and 20 yards.

    Ends:
    2 ends at each target, of 6 arrows 2 at each range.

    1. Round Advance - Untimed. Archers will shoot two arrows at the round targets at each range, starting at the farthest target and progressing to the nearest target.
    2. Round Retreat - Timed: 45 Seconds. Archers will shoot at the round targets at each range, starting at the nearest target and progressing to the farthest target. See the Timed details below.
    3. Square Advance - Untimed. Archers will shoot two arrows at the square targets at each range, starting at the farthest target and progressing to the nearest target.
    4. Square Retreat - Timed: 45 Seconds. Archers will shoot at the square targets at each range, starting at the nearest target and progressing to the farthest target. See the Timed details below.

    Timed Ends:
    For each of the timed ends archers will have unlimited arrows and 45 seconds, starting with the closest target and progressing to the farthest target in the following manner. The round will start without a countdown, only an “Archers Ready”. After all archers have signified to the marshal that they are ready, the command “Shoot” (or your kingdoms variant) will be given. The archers may shoot only the nearest target. At the 15 second mark, the marshal calls “Middle”, Archers now shoot only at the middle target. At the 30 second mark, the marshal calls “Long”, Archers now shoot only at the farthest target until the “Hold” is called. No other countdowns are called. As always, for arrows shot early/late/or at the wrong target, the highest scoring arrow from that target is removed.

    Scoring:
    During the advancing round, the inner circle of the round target is worth 3 points. The outer circle is worth 1 point. The upper left & lower right of the square (shown above in green) are worth 3 points. The lower left & upper right (shown here in yellow) are worth 1 point. The black square in the center of the square target is worth -2 points. (Aim for the green areas shown in the example targets above.)

    During the retreating round, the scoring is reversed. The outer circle of the round target is worth 3 points. The inner circle is worth 1 point. The upper right & lower left of the square are worth 3 points. The lower right & upper left are worth 1 point. (Aim for the yellow areas shown above.) The black square remains -2 points.

    Lines count as the higher score. End Totals can result in a negative score should the black diamond be hit more then positive scoring areas.

    This shoot was suggested by:
    Gerard von Lowenstein

 

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