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Rules for SSAC - 17D Quarterly&Saltire

The Scorekeeper last approved scores for this shoot on: 12/13/17

Shoot Begins: Friday, September 1, 2017
Shoot Ends: Thursday, November 30, 2017
Scores must be Submitted by: Thursday, December 7, 2017 and within 30 days of being shot.

Rules:

This is a variation on a shoot that frequently appears at tournaments in the northern Outlands. I first encountered it at tournaments run by THL Eirikr Morrison and THL Ailinn Shadowfox.

Please read the SSAC General Rules, as these apply to all SSAC shoots. Below are the additional rules for this specific shoot.

Target:
This shoot has two targets, Quarterly and Saltire.
Quarterly - target is an 20 inch square divided quarterly, which is split vertically and horizontally to make four 10 inch squares. In the center of each square is a 3 inch diameter circle.
Saltire - target is an 20 inch square divided saltire, which is split from diagonally corner to corner to make 4 triangles. In the center of each triangle is a 3 inch diameter circle.

Ends:
There are two ends at each target, all shot at 20 yards.

  • Quarterly Untimed - 6 arrows
  • Quarterly Timed - 30 seconds
  • Saltire Untimed - 6 arrows
  • Saltire Timed - 30 seconds

Scoring:
Arrows must touch the colored portion of the space, not just the black dividing line, to count for that space. Each arrow may only count toward a single quarter/saltire.

  • Arrows hitting the circle are worth 2 points each.
  • Arrows hitting the rest of the quarters/saltires are 1 point each.
  • If all four quarters/saltires (including the circle within) are hit then your total score is doubled.

Example, there is an arrow in Quarters A, B, and C, and an arrow in the Circle within Quarter D, the other arrows missed entirely. This would score 1 point for the arrows in A, B, C, plus 2 points for the arrow in the Circle of D for a sub-total of 5. As there is an arrow in each quarter/saltire that is doubled, for a final total of 10.

This shoot was suggested by:
Ubertino Nicolai di Fara San Martino

 

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